Welcome to the Building Assassins Clan! Our tag is '|bA' at the end of our name. We are a editing and fighting clan so if you enjoy both you've found the right place to apply. We are only new but we will be up there with the best of the clans. If your interested in applying for and editing role or even a fighting role we have 2 seperate forums, please if you want to join as both, make an application in both sections. Currently we have 7 members: Knightmare, JigSaw, Death, Cowguy666, Nitros, Bucco, Buzza and KiTtY.


Author Topic: Building Asassins (2) Updates!  (Read 127 times)

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Building Asassins (2) Updates!
« on: July 06, 2012, 06:12:41 pm »
Hey alll!

because i have some updates for the bassassins2.tk i decided i would make a thread for them

Update #1) Upgraded to v. 239 not .142
   - Includes new commands! (e.g: #editmute...)
Update #2) Edited #restart so that it gives 15 second notification
Update #3) Working on a command called #cookie which gives players virtual cookies :)
Update #4) Working on the Kill streak. I asked remod creator and he said he would script for ondeath and onkill, which are necessary to this. Eventually it will be something like this:

(on 5 kills in orange): (Playername) is on a KILLING SPREE!!! - uses onkill

(on death of that player): (Playername)'s Killing Spree was ended by (playerwhokilledhim) - uses ondeath

I think I shall have good news about the kill streak in a week or so.

Have fun till then!

~Bucco

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Re: Building Asassins (2) Updates!
« Reply #1 on: July 06, 2012, 06:20:43 pm »
I am also wokring on a notifitications thing, i forgot to include this.

I thought i had it working but when testing it doesnt do **** :P

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Re: Building Asassins (2) Updates!
« Reply #2 on: July 06, 2012, 06:27:02 pm »
New update: Working on a port error, once this is fixed I can run multiple servers on 1 computer( more than 1 bA server)...

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Re: Building Asassins (2) Updates!
« Reply #3 on: July 06, 2012, 06:40:52 pm »
New update:

The server spectates all people with modified maps, but if you want to test your map in the same server do #loadmap...

Also:

do #help for help (obvious)

and

working on the notification thing (i got it to work with some things, but now i am troubleshooting after i added some other things...)

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Re: Building Asassins (2) Updates!
« Reply #4 on: July 06, 2012, 07:18:31 pm »
Fixed the notification thing

still working on cookie and killstreak

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Re: Building Asassins (2) Updates!
« Reply #5 on: July 06, 2012, 08:14:06 pm »
Good updates:

i got more ideas from death so :)

Working on:
kill streak
cookie
clan tag protection
say (says something in irc, from sauer)

Done:
irc plugin (no need for /bot say)
kill
loadmap
savemap
listmaps
restart
advertise (notifications)

and finally...
(drumroll plz)

Multiple Servers!!! This now means I can run multiple bA servers! :P

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Re: Building Asassins (2) Updates!
« Reply #6 on: July 06, 2012, 08:44:14 pm »
im in a hurry so just posting my notes:

-Kill Streak
addhandler "onkill" [killspree = (+ $killspree 1); if(= $killspree 5) [say "You're a pro! You got 5 kills!"]]
addhandler "ondeath" [killspree = 0]

check the updated docs later for more info

-Cookie (serverctrl.cpp)

- Clan Tag Protection

- #say (says something in irc, from sauer)

-- master irc


done

--
-- fix gui
- irc plugin
- restart has time
- advertise (notifications)
- load a map (#loadmap mapname loads a map, #savemap uploads a map)
- multiple ones: compile first, then change port in the .cfg thing
   Fixed!
   - Compile first. Then change the server-init.cfg to something like 10000, 20000, 30000, etc... Then do port map, new mapping 10000, 20000, 30000, etc.... Then do ./remod. ALSO CHANGE THE IRC SETTINGS! AND THE ADVERTISE SETTINGS! AND THE SERVERMOTD!

-- put advertise on pastebin
http://pastebin.com/CnMjKgyZ

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Re: Building Asassins (2) Updates!
« Reply #7 on: July 06, 2012, 10:42:37 pm »
Looking good... actually GREAT!


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Re: Building Asassins (2) Updates!
« Reply #8 on: July 07, 2012, 04:49:27 pm »
bad news and good news today:

the bad news: my server was down for all of today ,and i didnt even notice
i am debuggng that via resetting router multiple times and the old fashioned way "hitting it against a wall" :D

anwyasy: the good news

i upgraded again so that i have the latest version

i have done everything except:

1) kill streak
- this is done, but i just want something like "this dude's kill streak was ended by this dude - right now i just hav e this dude's kill streak was ended by someone"
2) clan tag protection
- i have no clue how to do this :( ill ask the maker of the mod to see how i could search through getname... maybe char by char?
3) permanent mutes
- i am working on this, i have got the connection to work, but not that mute :P
4) cookie reputation
- the #cookie command is done, i am adding a cookie reputation to the stats, ie: the number of cookies youve given out

after im done with that, all i need to do is startup the mulitple servers...

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Re: Building Asassins (2) Updates!
« Reply #9 on: July 07, 2012, 07:45:28 pm »
Coool, as I said, take your time, no need to rush mate. :D

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Re: Building Asassins (2) Updates!
« Reply #10 on: July 08, 2012, 09:10:38 pm »
So more updates!

I am now adding name protection! :DDDDD

(also easy to implement clantag protection this way)...

this basiclaly works by when someone connects, or changes their name, the server checks to see if that name contains e.g: Bucco in it. if it does than that player is muted until he/she unmutes himself or authenitcates via #auth (a new update to the server)

#auth works by you typing #auth somepasshere which will then unmute you automatically and make the server say "this person is the real one"

now... if you give me a list of people to protect, and their emails, then i can protect them and make a group email (cause this forum aint secure - steve has adminpass from gui and anyone can see passwords if they make an account) and send the somepasshere...

also trying to implement who ended whos kill streak!

:DDDDD

(big turning point for me)

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Re: Building Asassins (2) Updates!
« Reply #11 on: July 09, 2012, 02:13:13 am »
I can't get it to be secure 0.o Take a look Bucco, your admin now. :D

nice updates

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Re: Building Asassins (2) Updates!
« Reply #12 on: July 09, 2012, 04:47:48 pm »
k so i need more things to add to the server...

here is my todo list:

i only have 2 things to do that i actuall yhave to think about, and after im done with those its just grunt work... so i need advice on **** to add to the server!!!

(sorry for it being down... my family got the 1 month free netflix trial and so--- slow/laggy internet and then if you add the fact taht gamesurge is trying to throttle my ip.. its bad news - but it will be fixed soon)

TODO LIST:


-- FIX THE FKING IRC!

-- Cookie Reputation Best Rewards

-- startup multiple servers

-- Revenges


done3

-Kill Streak (Ended by this dude!)


--

- #say (says something in irc, from sauer), #serversay
   - like a notification
   - only for admins (3)c
-Cookie

- on client connect say [Connect] Juan is fragging in America
--irc bug 2: type bot #help so that you can see bot commands in irc :)
-- fix gui
- irc plugin
- restart has time
- advertise (notifications)
- load a map (#loadmap mapname loads a map, #savemap uploads a map)
- multiple ones: compile first, then change port in the .cfg thing
   Fixed!
   - Compile first. Then change the server-init.cfg to something like 10000, 20000, 30000, etc... Then do port map, new mapping 10000, 20000, 30000, etc.... Then do ./remod. ALSO CHANGE THE IRC SETTINGS! AND THE ADVERTISE SETTINGS! AND THE SERVERMOTD! Also do 1+ the port, so its in masterserver

-- load a map (#loadmap mapname loads a map, #savemap uploads a map)
   - /sendmap, #savemap, #loadmap

-- put advertise on pastebin
http://pastebin.com/CnMjKgyZ
-- Fix the #kill   
   - delete then do again, see if defined elsewhere
--the server-init.cfg!!! :P
- Clan Tag Protection (bA) + Name Protection

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Re: Building Asassins (2) Updates!
« Reply #13 on: July 09, 2012, 05:00:01 pm »
nice, nothing much to say, keep up the good work.

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Re: Building Asassins (2) Updates!
« Reply #14 on: July 09, 2012, 05:18:01 pm »
death are you on sauer? if so /connect 24.6.169.180

also im realized my name protection #auth doesnt work - fixing that bug (name protection works, authentication doenst)


 

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